Print is Dead: Books in Our Digital Age

Print is Dead: Books in Our Digital Age

Grand Theft Maugham: More on video games and books

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Last week I wrote about my experiences at the recent Video Games Live concert, and how the interactivity I saw in the video game footage, not to mention the reaction of the crowd at the mere mention of the names of some of these games, presaged — in my mind, anyway — the death of the novel. Well, after last week’s release of the ultra-successful game franchise Grand Theft Auto, I can’t help but continue to think that, for at least a certain generation, books are on the way out and these new, hyper-realistic and interactive games are in (and are here to stay). According to an article last week in The New York Times, “The [Grand Theft Auto] release is expected to be one of the biggest video game debuts ever, extending a franchise that has already sold 70 million copies since its arrival in 1997.”

But wait; there’s more:

But customers’ intense desire for video games extends beyond Grand Theft Auto. Despite pressure on consumers’ entertainment budgets, they keep spending more money on games. Over all, the industry is having a banner year. Software sales were up 63 percent in March compared with March 2007, according to NPD Group, which tracks sales. Equipment sales were up 46 percent over the same period.

“People say that if consumers are down to their last $50, the last three things they’ll buy are milk, eggs and video games,” said Colin Sebastian, a video game industry analyst with Lazard Capital Markets.

When’s the last time you heard people talk like that about books? Well, specifically, it was last July, when the final book in J.K. Rowling’s Harry Potter series came out. But that was almost a year ago, and no more Potter books are set to appear. In fact, she’s finally off the bestseller list for the first time in a decade. And yet, whereas studies have shown that — despite the phenomenal interest in and success of the Potter books — literacy rates among children have continued to decline, the success of games like Grand Theft Auto are a gateway to the playing of yet more games (and probably the reading of even fewer books). Potter may not lead to Pynchon, but Auto certainly leads to Halo. You can argue about whether or not this is good for society, but you can’t deny that it’s a trend that shows no sign of reversing itself.

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